Elemental Fracture Balance Patch v1.0
· 3 min read
Hello everyone, Cap'n Happy here. I'm pleased to announce that modding is on the horizon!
We have still yet to fully reverse engineer the game, so entirely new content is still not within our scope however, we have already seen cosmetic changes from Timmy and now we're in a position where we would like to take feedback/ suggestions from the community on balance changes we can look to make with an (un)official patch via a mod.
General
Movement
- Strafing speed has been slightly increased.
- Player gravity has been slightly increased.
Levitate
- Buff: Upward momentum has been increased.
- Buff: The minimum mana cost to begin levitating has been removed.
- Nerf: The mana cost per second to levitate has been slightly increased.
Dodge
- The cooldown has been increased from 1.5 seconds to 5 seconds.
Runes
- Flight: Flight speed has been increased.
- Featherfall: Impulse has been increased.
- Wolf's Blood: Sprint speed has been tripled.
Classes
Conduit / Lightning
- Bloom has been reduced from 0.3 degrees back to 0.1 degrees.
- Cast speed has been reduced.
Frostborn / Ice
- Frost hover has been removed from the game entirely.
- Alacrity top speed has been tripled. This change affects all users of ice trails, but a Frostborn's 150% acceleration means they reach the top speed much faster.
Pyromancer / Fire
- Firefly flight speed has been increased.
Stoneshaper / Stone
- Shockwave Buffs
- Projectile speed has been increased to $54~m/s$.
- The horizontal hitbox has been increased from 0.6m to 1.1m.
Tempest / Wind
- Wind Surge Buffs
- Impulse has been slightly increased.
- Impulse braking has been decreased.
Toxicologist / Toxic
- Outbreak: Bonus damage has been reduced from 75% to 40%.
Talents
- Old Talents are now available for selection in the main menu before entering a game.
- Console commands are no longer required for talent builds.
- Old talent effects for each level now display correctly in the menu and in-game.
Mind
- Focused Mana: The cost has been increased from 1 to 3.
Body
- Ambidextrous: The cost has been decreased from 4 to 3 points.
- Fellowship: The cost has been decreased from 4 to 2 points, and the healing range has been increased by 50%.
Spirit
- Foresight: The cost has been decreased from 4 to 2 points. The ping frequency has been reduced from 10/8/5/3s to 12/10/8/5s.
- Recovery: The cost has been increased from 2 to 3.
- Vampiric: The cost has been increased from 2 to 3. The heal steal effect has been reduced from 20/25/30/40% to 15/20/25/30%.
Items
Important Note
"Double dipping" rules still apply in Elefrac servers. Players can stack multiple item effects or multiple talent effects, but cannot stack the same effect from both an item and a talent.
- Survivor Amulet: The leech effect has been raised from 25% to 30% to match the Vampiric talent.
- Behemoth Belt: Damage resistance has been increased from 10% to 15%. The max armor gained has been increased from +70 to +80. The maximum rune charge bonus has been removed.
- Beserker Belt: The max runes bonus has been decreased from +2 to +1. The cooldown reduction has been reduced from 20% to 15%.
