Elemental Fracture Balance Patch v3.0
· 3 min read
This document outlines the changes introduced in the third modded balance patch for the Community Edition of Spellbreak.
General Changes
UI / Effects
- Talent icons have been updated to reflect the talent categorization changes from the previous patch.
- Some duplicate Talent Icons now have their own unique visuals:
- Intelligent
- Scavenging
- Focused Mana
- Fixed a missing visual effect when shooting lightning that was introduced in the last patch.
General Gameplay
- Removed the ability to "double shot" with the Dodge mechanic.
- You are now able to carry multiple gauntlets and runes in your inventory without needing the Spellslinger talent.
- Fixed an issue that caused a game crash when Lightning and Wind interacted.
Items
- Items have been rebalanced. Please see the provided spreadsheet for full details.
- Old items that did not grant Mana, Armour, or Speed on pickup now do.
- Items that had similar effects to others but were of a lower rarity have been vaulted for now.
- All remaining Equipment has been added into the Battle Royale loot pool.
- Known Bug: The practice range will spawn random equipment of equal "rarity".
- With the above changes and rebalancing to Equipment, the previous house rule against "Double Dipping" is now gone. Theorycraft your builds!
Runes
- Shadowstep: Invisibility duration increased by 0.25 seconds.
- Blink: Has been added to the Battle Royale loot pool.
- Gateway: Has been added to the Battle Royale loot pool.
Class & Gauntlet Changes
Conduit / Lightning
- Potential Energy: This talent has been vaulted.
- New Level 1 Talent: "Lightning Fast" has been added. It grants +5 run speed, but the effect breaks upon firing a spell or taking damage.
- Lightning Gauntlet: Max damage has been increased at higher rarities, and the damage fall-off range has been slightly increased for all rarities.
- Epic: 8 (up from 7)
- Legendary: 10 (up from 8)
Tempest
- Squall: Damage bonus has been decreased from 20% to 15%.
Toxic Gauntlet
- Toxic Cloud: Duration has been increased by 1.5 seconds.
Talents
- Spellslinger: Has been vaulted.
- Intelligent: Rune cooldown reduction has been decreased from -5/10/15/25% to -5/8/10/15%.
- Tough: Max Armour bonus has been decreased from +10/12/15/25 to +10/12/15/20.
- Mystical: Max Mana bonus has been decreased from +10/12/15/25 to +8/12/15/20.
- Tracking:
- Cost reduced to 2.
- Target outline duration reduced from 3/5/7/10s to 1/3/5/8s.
- Vigor: Cost increased to 4.
- Inspired: Fixed an unintended cost decrease. The cost is now correctly set to 3.
Skins
We have successfully implemented the ability to recolor skins (note: this does not add new skins). While these changes are client-side only, each of the Elefrac Staff & Modders have their own custom skins in the files for all to see.
- Dauntless Defender: Cap'n Happy
- Duskglow: Doobs
- Inferno's Champion: Thick Camille
- Arcane Trickster: Twdoor
