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Elemental Fracture Balance Patch v3.0

· 3 min read
Brendon (Doobs)
Project Lead
Tom (Cap'n Happy)
Project Lead

This document outlines the changes introduced in the third modded balance patch for the Community Edition of Spellbreak.

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General Changes

UI / Effects

  • Talent icons have been updated to reflect the talent categorization changes from the previous patch.
  • Some duplicate Talent Icons now have their own unique visuals:
    • Intelligent
    • Scavenging
    • Focused Mana
  • Fixed a missing visual effect when shooting lightning that was introduced in the last patch.

General Gameplay

  • Removed the ability to "double shot" with the Dodge mechanic.
  • You are now able to carry multiple gauntlets and runes in your inventory without needing the Spellslinger talent.
  • Fixed an issue that caused a game crash when Lightning and Wind interacted.

Items

  • Items have been rebalanced. Please see the provided spreadsheet for full details.
  • Old items that did not grant Mana, Armour, or Speed on pickup now do.
  • Items that had similar effects to others but were of a lower rarity have been vaulted for now.
  • All remaining Equipment has been added into the Battle Royale loot pool.
    • Known Bug: The practice range will spawn random equipment of equal "rarity".
  • With the above changes and rebalancing to Equipment, the previous house rule against "Double Dipping" is now gone. Theorycraft your builds!

Runes

  • Shadowstep: Invisibility duration increased by 0.25 seconds.
  • Blink: Has been added to the Battle Royale loot pool.
  • Gateway: Has been added to the Battle Royale loot pool.

Class & Gauntlet Changes

Conduit / Lightning

  • Potential Energy: This talent has been vaulted.
  • New Level 1 Talent: "Lightning Fast" has been added. It grants +5 run speed, but the effect breaks upon firing a spell or taking damage.
  • Lightning Gauntlet: Max damage has been increased at higher rarities, and the damage fall-off range has been slightly increased for all rarities.
    • Epic: 8 (up from 7)
    • Legendary: 10 (up from 8)

Tempest

  • Squall: Damage bonus has been decreased from 20% to 15%.

Toxic Gauntlet

  • Toxic Cloud: Duration has been increased by 1.5 seconds.

Talents

  • Spellslinger: Has been vaulted.
  • Intelligent: Rune cooldown reduction has been decreased from -5/10/15/25% to -5/8/10/15%.
  • Tough: Max Armour bonus has been decreased from +10/12/15/25 to +10/12/15/20.
  • Mystical: Max Mana bonus has been decreased from +10/12/15/25 to +8/12/15/20.
  • Tracking:
    • Cost reduced to 2.
    • Target outline duration reduced from 3/5/7/10s to 1/3/5/8s.
  • Vigor: Cost increased to 4.
  • Inspired: Fixed an unintended cost decrease. The cost is now correctly set to 3.

Skins

We have successfully implemented the ability to recolor skins (note: this does not add new skins). While these changes are client-side only, each of the Elefrac Staff & Modders have their own custom skins in the files for all to see.

  • Dauntless Defender: Cap'n Happy
  • Duskglow: Doobs
  • Inferno's Champion: Thick Camille
  • Arcane Trickster: Twdoor